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Project B Part A: Articles on a more Immersive/Interactive approach to museums.

 Project B Part A:

I will attach two articles in this one post because they are conceptually similar, with one pertaining to augmented reality being utilized in a museum setting, while the other refers to using projection mapping in a similar matter. 

The Museum of Tomorrow: Using 3D Gaming and Projection Mapping to Create the Next Generation of History Museum Exhibits

-By Jeffrey L. De Boer in 2015

Summary: Jeffery believes that our current/newest generations process information in newer ways and Museums aren't utilizing the latest technologies to teach this specified group of people. In his words, he wanted to propose innovative entertainment-based approaches to history-museum-exhibits by utilizing video game software, hardware, and cutting-edge projection mapping techniques. He emphasizes in his research his interest in using projection design. He notes that museums do use this idea, but there is no interactivity with the viewers. He continues to list a process which he pursued where he made 3d models of a room in 3D Max, using Unity to code, and using WII gaming sensors to sense people's movements. 

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Augmented Reality for Edutainment in Hubei Provincial Museum

-Yujie Zhang in 2020

Summary: Yujie immediately emphasizes how a museum's purpose is to bring history to life, then goes on to say that the way historical knowledge presents itself is very limited. This was a very compelling introduction to Yujie's thesis which studies Hubei Provincial Museum and how it utilizes Augmented Reality to allow visitors to interact with the historical artifacts that may not have been accessible previously. His findings concluded that this specific Chinese museum is achieving its edutainment and information-providing goals by allowing viewers to see artifacts past the glass encasement; thus making the history inside more entertaining and enjoyable.



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