Skip to main content

Assignment B Prototype Proposal

Claim: Women above the age of 30 have increased mental stress when watching cable news due to it’s fear-inducing segments. 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Independent Variable: The News channels and Which days we chose to record the news for the experiment.

Dependent Variable
What news stories does the channel decide to show. 
How the women will react to the shown stories. 

Controlled Variable: I decided to use the same sequence the news stories were reported to show to the women. This is so that the experiment is performed the in the least biased way possible. 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Prototype:

-I decided to utilize construct 3 and code an app that would basically be a questionnaire. It would portray a series of news segments from one of the news channels that was shown that same day. 

-After the user enters their name and age they will be sent to a page which shows a video. After choosing the multiple-choice, they will be shown 10 more different videos from the same channel. 

-10 women will answer the multiple choice for each of the three news stations; totaling 30 women. 

-Once all the questionnaires are completed, all 990 answers will be calculated into an excel sheet to represent the average emotions everyone felt watching the news. 


Process:



) Each Person's answer's will then be sent to a datasheet, Which will show the average of each channel's emotional responses, along with the average of all three. 


Make a blueprint map of what each page of the app looks like and 

Build in Construct 3

Data Sheet

Comments

Popular posts from this blog

Psychology study on Fear Appeal

"Sixty years of fear appeal research: Current state of the evidence" This journal study gives an in-depth study of fear appeal theory including how it works in marketing and health settings, theories that contradict, and how to assess it effectively.  Abstract:  "Following a brief overview of the use of fear arousal in health education practice and the structure of effective fear appeals according to two main theoretical frameworks—protection motivation theory and the extended parallel process model—the findings of six meta-analytic studies in the effectiveness of fear appeals are summarized." "Threatening health messages are popular in health education design. For example, the introduction of health warnings on cigarette packages in 2002 was accompanied by wide-scale media attention on television, radio and in newspapers throughout Europe. Soon after the introduction of these messages, national polls were presented that suggested that people smoked less becaus...

Assignment B Claim

For Assignment B, I've decided on the hypothesis that cable news networks use fear-inducing stories to gain more media attraction, but at the cost of their viewer's mental health; especially in women above the age of 30. I worked this into the claim below: Claim :  "Women above the age of 30 have increased mental stress when watching cable news due to its fear-inducing segments. " Media Dependency theory is used by media outlets as a tool to attract and keep high viewership. A key element of Media Dependency theory surrounds the idea that feeling like you are in a state of crisis leads a person to be more reliant on mass media for information.  Prototype :  I am still ideating the prototype I will use however I do know that I will be measuring Fear in this experiment, which I would need to somehow obtain from viewers of cable news.  In addition, I would need to figure out which cable news channels to choose from. I am considering just looking up who has the highest v...

Project B Part A: Articles on a more Immersive/Interactive approach to museums.

 Project B Part A: I will attach two articles in this one post because they are conceptually similar, with one pertaining to augmented reality being utilized in a museum setting, while the other refers to using projection mapping in a similar matter.  The Museum of Tomorrow: Using 3D Gaming and Projection Mapping to Create the Next Generation of History Museum Exhibits -By Jeffrey L. De Boer in 2015 Summary: Jeffery believes that our current/newest generations process information in newer ways and Museums aren't utilizing the latest technologies to teach this specified group of people. In his words, he wanted to propose innovative entertainment-based approaches to history-museum-exhibits by utilizing video game software, hardware, and cutting-edge projection mapping techniques. He emphasizes in his research his interest in using projection design. He notes that museums do use this idea, but there is no interactivity with the viewers. He continues to list a process which h...